Month: January 2019

Car testing begins

began working on the car physics, controls (keyboard only at this point), drive-ability, etc. tested driving on a big empty terrain with some handmade (in-editor) hills. had fun flying off cliffs for a while, all but confirming this should be a main game mechanic 🙂

The long road ahead

Here begins my devlog (note that these are going to be backdated from my notes to begin with, but now that I have a blog set up I’ll be doing them as I go). The beginning of 2019 is when I first came up with the idea for Nightvision. I’ll do more substantial posts about the “origin story” later, but […]