Month: February 2019

extremely early terrain demo

Suddenly able to work on my game full-time. Yay!

lots of work to car realism and features (throughout development really, but especially through the end of the month when I start RoadGen). study on procedural terrain. get MappyLand (random terrain module) demo working and start to flesh out terrain choices and customize code (!) study on game development and watching lots of GDC talks testing road systems *Screenshot caption: […]