extremely early terrain demo
  • lots of work to car realism and features (throughout development really, but especially through the end of the month when I start RoadGen).
  • study on procedural terrain.
  • get MappyLand (random terrain module) demo working and start to flesh out terrain choices and customize code (!)
  • study on game development and watching lots of GDC talks
  • testing road systems

*Screenshot caption: EXTREMELY early terrain.