Day: March 7, 2019

RaceClock() is born

created RaceClock function (with FOUR overloads!). this was needed primarily to tell when the player loses because they weren’t going “fast” enough (though in reality, and to be fair, we’re checking that they’re covering a minimum amount of DISTANCE in a certain amount of time). as coded, RaceClock is very useful for other applications besides testing “game over” condition, for […]