Day: March 8, 2019

ImageFade()

LOTS of testing added ImageFade() coroutine which can be used to seamlessly blend a canvas image out/in at the start/end of a level. it takes the image (selected in inspector), a duration in seconds, and TRUE to fade out or FALSE to fade in. sound tweaks: crash (and other) sounds spawn/despawn as needed at center of model at runtime altering […]