added ImageFade() coroutine which can be used to seamlessly blend a canvas image out/in at the start/end of a level. it takes the image (selected in inspector), a duration in seconds, and TRUE to fade out or FALSE to fade in.
crash (and other) sounds spawn/despawn as needed at center of model at runtime
altering code for wheel slip sounds changes them for all wheel slip sounds (and I like them loud when skidding across sand/gravel). easiest solution to chill those bitches out is to reduce the sound clip volume and reimport.
investigate GetHit in wheel collider code for possibility of changing the skidmark color/material based on what you’re driving on.