Day: March 12, 2019

The first (of many) major bugs

basic main menu is done UI, moving in and out of pages, launching game, exiting, all work TODO are options and the many sandbox settings added a lot of little polishes, like fading in/out, loading message, build number, etc. after finishing a level run (out-of-time lose condition) it fades to black and the main menu fades back in, BUT: found […]