Now we can lose two ways! Yay!
aaaaand fixed minor bug from yesterday. reloading the scene but still using Time.time (time since game start) so changed to Time.timeSinceLevelLoad. easy peasey. told ya. fixed main menu to work with mouse selection again (fade-from-black image was blocking mouseovers) but now controller/keyboard input doesn’t work… fixed keyboard/controller menu input. it actually WAS selecting with kb/controller, just wasn’t visibly highlighting. this […]