squashed the MAJOR BUG. lol! can now reload the level all day erryday and the references don’t break. tried a zillion reference methods over the last two days, and solved it by adding a TerrainGenerator field to the RoadGen inspector, dropping the MappyLand script in there, and deriving the dictionary from that. however…
this uncovered a MINOR BUG, where on reloading the car immediately hits lose condition (brakes and ends level). this is probably some similarly smelly static reference problem with Time.Deltatime or distance or something not getting reset. should be an easy fix, but… sleeeeep